![]() The scene I popped them into for this screenshot is a little bright, but still looks pretty realistic to me. I made these two characters in about 30 minutes last night counting dressing them. Prior to Headshot I would buy characters, now I search for either AI created photos on generated.photos (they give you a month free when you buy Headshot plug-in) or I buy stock photos from 100 for $100, so essentially $1 to create a character. To me if you are going to buy CC3, the Headshot Plug-In is the absolute best add-on. Someone else here can probably answer this part better. They have some "low poly" options for game characters, so what you want is probably possible. How they look in other software when imported is probably going to vary greatly. ![]() I do not know much about Unity for your 3rd question, although I should learn it since I know C#, but I believe IClone exports with textures and materials. Also if I wanted audio recorded at the same time, I think I would need motion live? Audio and lip syncing can be performed using standard character creator alone. As far as exporting to Unity, If you have CC3 pipeline you can export, not sure what limitations other versions have. Does this mean you need the iphone face app > iclone 7 > motion live> and 3d xchange for transfer of characters from character creator 3 with mocap added to unity? I do not own the Mocap or an IPhone, or even a cell phone, so this is not needed unless you want to capture motion (I think). I can only answer parts of your first two questions: 1.
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